Build smarter NPCs. Ship better games.

AIDR gives game developers a local-first AI decision system for NPC behavior — configurable, verifiable, and production-ready

Available for Unity, Unreal Engine, and Godot

Unleash the full power of game development

From "write-debug-rewrite" loops to "configure-verify-ship."
0%
Reduction
In NPC behavior iteration time
0x
Faster
Cross-team alignment
0%
Controlled
NPC outputs

The problem

Why game teams get stuck with traditional NPC systems

Traditional behavior trees and FSMs don’t scale. Here’s what changes when you build with AIDR.

Without AIDR

CHALLENGES

Everything in traditional NPC dev — and the costs that come with it.

Behavior trees grow unmanageable as NPC count increases
Design intent gets lost across handoffs
Reproducing NPC bugs requires rebuilding exact game states
Each new NPC starts from scratch
Characters drift out of personality over time
With AIDR

FEATURES

Everything your team needs to build intelligent NPCs together — and ship them.

Describe your NPC in natural language
Designers, engineers, and QA work from the same configuration
Every decision is logged and replayable
Configurations are versioned, diffable, and reusable
Personality layers and persistent memory keep characters consistent

“We aim to transform NPC decision-making with multimodal AI, freeing developers from repetitive system maintenance and debugging so they can focus on creative content and player experience.”

AIDR Copilot

From idea to intelligent NPC in three layers

AIDR's three-layer architecture gives you full control over who your NPC is, how it thinks, and what it can do.

Personality Layer - Define who your NPC is

Use natural language to shape your character's core identity — their values, tendencies, and decision style. A "cautious imperial official" and an "aggressive street fighter" share no code, but they share the same system.
Describe personality in plain language
System auto-converts character profiles into decision tendencies
Reusable across characters and projects

Behavior Layer - Control exactly what your NPC can do

Define an action whitelist: the only things your NPC is ever allowed to execute. With cooldowns, resource costs, and API safety wrappers — your NPC can be unpredictable, but never uncontrollable.
Action whitelist: no unauthorized behavior, ever
Cooldowns, resource constraints, and execution bridges
Auto-fallback to BT/FSM if AI inference is unavailable

Behavior Layer - Control exactly what your NPC can do

Define an action whitelist: the only things your NPC is ever allowed to execute. With cooldowns, resource costs, and API safety wrappers — your NPC can be unpredictable, but never uncontrollable.
Action whitelist: no unauthorized behavior, ever
Cooldowns, resource constraints, and execution bridges
Auto-fallback to BT/FSM if AI inference is unavailable

AIDR LLM

NPC intelligence that runs at game speed

A local-first runtime decision engine built for production — low latency, fully controllable, and designed to ship.

Configure once, run anywhere

Define your NPC’s personality, strategy, and action boundaries once in AIDR Copilot. AIDR LLM executes those decisions at runtime — no cloud dependency, no per-call API costs.

Decisions in milliseconds

Local inference means no network roundtrips, no queue latency, no service outages. Your NPCs react at the speed your game demands — consistent across every player session.

Every decision is explainable

AIDR LLM logs the full reasoning chain for every action — inputs, constraints hit, candidates considered, final choice. Debug in minutes, not days.

Nothing your NPC does is a surprise

Native plugin integration for Unity and Godot. UE5 support arriving Q3 2026. Drop AIDR LLM into your existing project — no architectural changes required.

Works with the engines you use

Native plugin integration for Unity and Godot. UE5 support arriving Q3 2026. Drop AIDR LLM into your existing project — no architectural changes required.

Fallback plans

AIDR automatically falls back to deterministic FSM/BT logic. Your game keeps running. Your players never notice.

How it works

Fits into every stage of your pipeline

AIDR slot into your existing workflow. Use one module or the
whole suite — each integrates with the tools you already use.

1

Connecting

Mood boards, character designs,
world art

2

Pre-production

Style guides, asset sheets, level
drafts

3

Production

Asset generation, animation,

4

Iteration

Behavior tuning, logic refinement, balancing

5

Shipping

QA, polish, platform delivery

Our games

Games Built with AIDR

We didn’t just build the tools — we used them. Every CHiPS product is a live proof of concept for what AIDR can do.

Card Game

Mo You Rogue-like

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20 Jan 2025

Card Game

Mo You Rogue-like

How do you create compelling presentations that wow your colleagues and impress your managers?

20 Jan 2025

Card Game

Mo You Rogue-like

How do you create compelling presentations that wow your colleagues and impress your managers?

20 Jan 2025

Ready to configure your first NPC?

Join over 4,000+ studios already growing with ChipsAI.

Engine Compatibility

Works with the engines you already use.

AIDR integrates as a plugin — no architectural changes required. Drop it into your existing project and start configuring.

Unity

Work faster and smarter by integrating directly with Unity.

Download Plugin

Unreal Engine

Work faster and smarter by integrating directly with Unreal Engine.

Download Plugin

Godot

Work faster and smarter by integrating directly with Godot.

Download Plugin

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